Author: matt
Date: 2010-10-23 15:50:39 -0700 (Sat, 23 Oct 2010)
New Revision: 7730
Log:
New build instructions for OS X users.

Added:
   branches/branch-1.3/README.OSX.txt
Removed:
   branches/branch-1.3/README.mac
Modified:
   branches/branch-1.3/ide/Xcode3/FLTK.xcodeproj/project.pbxproj

Copied: branches/branch-1.3/README.OSX.txt (from rev 7728, 
branches/branch-1.3/README.mac)
===================================================================
--- branches/branch-1.3/README.OSX.txt                          (rev 0)
+++ branches/branch-1.3/README.OSX.txt  2010-10-23 22:50:39 UTC (rev 7730)
@@ -0,0 +1,263 @@
+README.OSX.txt - 2010-10-23 - Building FLTK under Apple OS X
+------------------------------------------------------------
+
+
+
+ CONTENTS
+========== 
+
+  1   INTRODUCTION
+  2   HOW TO BUILD FLTK USING GCC
+    2.1   Prerequisites
+    2.2   Downloading and Unpacking
+    2.3   Configuring FLTK
+    2.4   Building FLTK
+    2.5   Testing FLTK
+    2.6   Installing FLTK
+    2.7   Creating new Projects
+  3   HOW TO BUILD FLTK USING XCODE3
+    3.1   Prerequisites
+    3.2   Downloading and Unpacking
+    3.3   Configuring FLTK
+    3.4   Building FLTK
+    3.5   Testing FLTK
+    3.6   Installing FLTK
+    3.7   Installing Little Helpers
+    3.8   Creating new Projects
+  4   DOCUMENT HISTORY
+
+
+ INTRODUCTION
+==============
+
+FLTK currently supports the following development environments on the Apple OS 
X
+platform:
+
+    - gcc command line tools
+    - Xcode 3.x
+    
+CAUTION: gcc command line built libraries and Xcode created Frameworks should
+not be mixed!    
+
+
+ HOW TO BUILD FLTK USING GCC
+=============================
+
+
+ Prerequisites
+---------------
+
+In order to build FLTK from the command line, you need to install the Xcode
+developer environment from the Apple Inc. web site. The developer environment
+can be downloaded from the Mac Dev Center for free:
+
+  http://developer.apple.com/technologies/xcode.html
+  
+After downloading and installing, you need to launch the Terminal. Terminal.app
+is located in the "Utilities" folder inside the "Applications" folder. I like 
to
+keep the Terminal in the Dock.
+
+
+ Downloading and Unpacking
+---------------------------
+
+Download FLTK from here:
+
+  http://www.fltk.org/software.php
+
+If you are familiar with "subversion" and like to stay current with you 
version,
+you will find the subversion access parameters at the bottom of that page.
+Unpack FLTK into a convinient location. I like to have everything in my dev 
+directory:
+
+  cd
+  mkdir dev
+  cd dev
+  mv ~/Downloads/fltk-1.3.xxxx.tar.gz .
+  tar xvfz fltk-1.3.xxxx.tar.gz
+  cd fltk-1.3.xxxx
+  
+
+ Configuring FLTK
+------------------
+
+Stay in your FLTK source-code directory. Type:
+  
+  autoconf
+
+Now configure your FLTK installation:
+
+  ./configure
+  
+ADVANCED: type "./configure --help" to get a complete list of optional 
+configurations parameters. These should be pretty self-explenatory. Some
+more details can be found in README. 
+
+To create Universal Binaries, start "configure" with these flags:
+  ./configure  --with-archflags="-arch i386 -arch ppc -arch x86_64"
+:END_ADVANCED
+
+The configuration script will check your machine for the required resources
+which should all have been part of your Xcode installation. Review the 
+Configuration Summary, maybe take some notes.
+
+
+ Building FLTK
+---------------
+
+Now this is easy. Stay in your FLTK source-code directory and type: 
+
+  make
+
+The entire FLTK toolkit including many test programs will be built for you. No 
+warnings should appear, but "ranlib" will complain about a few modules having 
no
+symbols. This is normal and can safely be ignored.
+
+(actually, as of Oct 23 2010, a handful of warnings related to string literals
+may appear, this is normal and will be fixed)
+
+
+ Testing FLTK
+--------------
+
+After a successful build, you can test FLTK's capabilities:
+
+  test/demo
+
+
+ Installing FLTK
+-----------------
+
+If you did not change any of the configuration settings, FLTK will be 
installed 
+in "/usr/local/include" and "/usr/local/lib" by typing
+
+  sudo make install
+  
+It is possible to install FLTK without superuser previleges by changing the 
+installation path to a location within the user account by adding the 
+"--prefix=PREFIX" parameters to the "./configure" command.
+
+
+ Creating new Projects
+-----------------------
+
+FLTK provides a neat script named "fltk-config" that can provide all the flags 
+needed to build FLTK applications using the same flags that were used to build
+the library itself. Running "fltk-config" without arguments will print a list
+options. The easiest call to compile an FLTK application from a single source 
+file is: 
+
+  fltk-config --compile myProgram.cxx
+
+"fltk-config" and "fluid" will be installed in "/usr/local/bin/" by default. I
+recommend that you add it to the command search path.
+
+
+
+ HOW TO BUILD FLTK USING XCODE3
+================================
+
+
+ Prerequisites
+---------------
+
+In order to build FLTK from within Xcode, you need to install the Xcode
+developer environment from the Apple Inc. web site. The developer environment
+can be downloaded from the Mac Dev Center for free:
+
+  http://developer.apple.com/technologies/xcode.html
+  
+
+ Downloading and Unpacking
+---------------------------
+
+Download FLTK from here:
+
+  http://www.fltk.org/software.php
+
+If you are familiar with "subversion" and like to stay current with you 
version,
+you will find the subversion access parameters at the bottom of that page.
+Unpack FLTK by double-clicking it and copy the new folder into a convenient
+location. I have set up a "dev" folder in my home folder for all my projects.
+
+
+ Configuring FLTK
+------------------
+
+Launch Xcode. Open the project file in 
+
+  .../fltk-1.3.xxxx/ide/Xcode3/FLTK.xcodeproj
+
+Use the "Project" pulldown menu to select the "Active Architecture" and
+"Active Build Configuration".
+  
+
+ Building FLTK
+---------------
+
+Use the "Project" pulldown menu to set the "Active Target" to "Demo". Select
+"Build" form the "Build" menu to create all libraries and test applications.
+
+All frameworks and apps will be loacted in "./ide/Xcode3/build/Debug/" or 
+"./ide/Xcode3/build/Release/".
+
+
+ Testing FLTK
+--------------
+
+Use the "Project" pulldown menu to set the "Active Target" to "Demo". Select
+"Build and Run" form the "Build" menu to run the Demo program. Use Demo to 
+explore all test programs.
+
+
+ Installing FLTK
+-----------------
+
+All FLTK frameworks should be copied from "./ide/Xcode3/build/Debug/" or 
+"./ide/Xcode3/build/Release/" to "/Library/Frameworks/". The matching header
+files must be copied from "./FL/" to "/usr/local/include/FL/".
+
+
+ Installing Little Helpers
+---------------------------
+
+Xcode can learn how to create FLTK projects for you. To add FLTK projects as a 
+new project template for Xcode 3, copy "./ide/Xcode3/Project Templates/" to
+"$(HOME)/Library/Application Support/Developer/Shared/Xcode/" and restart 
Xcode.
+
+FIXME: 
+Projects that are generated using this template expect fltk 1.3 as it is 
+installed using the command line. Also, you will need to add the 
+"AudioToolbox.framework" manually which is needed to create warning beeps.
+END OF FIXME.
+
+Xcode can also handle the .fl file extension to edit and compile Fluid resource
+files for you. The template project contains custom build rules for .fl files.
+
+Choose Xcode > Preferences to open Xcode's preferences window. There is a 
+toolbar at the top of the window with many buttons. Click the File Types 
button. 
+
+Create the file "Library/Application Support/Developer/Shared/Xcode/
+Specifications/fluid.pbfilespec" and add the following lines:
+  
+  {
+    Identifier = sourcecode.fluid;
+    BasedOn = sourcecode;
+    Extensions = (fl);
+  }
+
+
+ Creating new Projects
+-----------------------
+
+If the little helpers above were installed, the menu "File > New Project..."
+will pop up a dialog that offers a User Template named Fluid. Select it and
+follow the instructions. You will need to add the "AudioToolbox.framework" 
+manually which is needed to create warning beeps.
+
+
+
+ DOCUMENT HISTORY
+==================
+
+Oct 24 2010 - matt: restructured entire document and verified instructions

Deleted: branches/branch-1.3/README.mac

Modified: branches/branch-1.3/ide/Xcode3/FLTK.xcodeproj/project.pbxproj
===================================================================
--- branches/branch-1.3/ide/Xcode3/FLTK.xcodeproj/project.pbxproj       
2010-10-23 16:34:22 UTC (rev 7729)
+++ branches/branch-1.3/ide/Xcode3/FLTK.xcodeproj/project.pbxproj       
2010-10-23 22:50:39 UTC (rev 7730)
@@ -4247,6 +4247,7 @@
                C7C5A11DD7448F61DFC69398 /* glpuzzle.cxx */ = {isa = 
PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; 
name = glpuzzle.cxx; path = ../../test/glpuzzle.cxx; sourceTree = SOURCE_ROOT; 
};
                C84F99F5AC8C6517F45055B0 /* jdmerge.c */ = {isa = 
PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.c.c; name = 
jdmerge.c; path = ../../jpeg/jdmerge.c; sourceTree = SOURCE_ROOT; };
                C8AE10A8DDF53B8B27E3215A /* Fl_Choice.H */ = {isa = 
PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.h; name 
= Fl_Choice.H; path = ../../FL/Fl_Choice.H; sourceTree = SOURCE_ROOT; };
+               C9EDD143127338F600ADB21C /* README.OSX.txt */ = {isa = 
PBXFileReference; fileEncoding = 4; lastKnownFileType = text; name = 
README.OSX.txt; path = ../../README.OSX.txt; sourceTree = SOURCE_ROOT; };
                C9F1464F0E6A4DCD77AF72B8 /* Fl_Function_Type.cxx */ = {isa = 
PBXFileReference; fileEncoding = 4; lastKnownFileType = sourcecode.cpp.cpp; 
name = Fl_Function_Type.cxx; path = ../../fluid/Fl_Function_Type.cxx; 
sourceTree = SOURCE_ROOT; };
                CAEC632CEFC2CA7592EF9D74 /* image.app */ = {isa = 
PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; 
path = image.app; sourceTree = BUILT_PRODUCTS_DIR; };
                CB23A4CE90D5A89FA2640A78 /* label.app */ = {isa = 
PBXFileReference; explicitFileType = wrapper.application; includeInIndex = 0; 
path = label.app; sourceTree = BUILT_PRODUCTS_DIR; };
@@ -5399,6 +5400,7 @@
                2000E0C1AD91ACA63811D339 = {
                        isa = PBXGroup;
                        children = (
+                               C9EDD143127338F600ADB21C /* README.OSX.txt */,
                                5D444464FCF5714805936107 /* Applications */,
                                188555DBC553F66588792C6B /* Frameworks */,
                                015D2BD894993395B263D6C0 /* Tests */,

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