Author: matt
Date: 2010-10-26 03:31:44 -0700 (Tue, 26 Oct 2010)
New Revision: 7748
Log:
New documentation for compiling and using FLTK on MSWindows. Still need to 
merge with original documentation.

Added:
   branches/branch-1.3/README.MSWindows.txt
Modified:
   branches/branch-1.3/README.OSX.txt

Added: branches/branch-1.3/README.MSWindows.txt
===================================================================
--- branches/branch-1.3/README.MSWindows.txt                            (rev 0)
+++ branches/branch-1.3/README.MSWindows.txt    2010-10-26 10:31:44 UTC (rev 
7748)
@@ -0,0 +1,281 @@
+README.MSWindows.txt - 2010-10-25 - Building FLTK under Microsoft Windows
+-------------------------------------------------------------------------
+
+
+
+ CONTENTS
+========== 
+
+  1   INTRODUCTION
+  2   HOW TO BUILD FLTK USING MinGW
+    2.1   Prerequisites
+    2.2   Downloading and Unpacking
+    2.3   Configuring FLTK
+    2.4   Building FLTK
+    2.5   Testing FLTK
+    2.6   Installing FLTK
+    2.7   Creating new Projects
+  3   HOW TO BUILD FLTK USING VISUAL STUDIO 2008
+    3.1   Prerequisites
+    3.2   Downloading and Unpacking
+    3.3   Configuring FLTK
+    3.4   Building FLTK
+    3.5   Testing FLTK
+    3.6   Installing FLTK
+    3.7   Creating new Projects
+  4   DOCUMENT HISTORY
+
+
+ INTRODUCTION
+==============
+
+FLTK currently supports the following development environments on the Microsoft
+Windows platform:
+
+    - MinGW gnu command line tools
+    - CygWin gnu command line tools
+    - VisualStudio 2008
+    - VisualStudio 2010
+    
+CAUTION: Libraries built by any of these environments can not be mixed!
+
+
+ HOW TO BUILD FLTK USING MinGW
+===============================
+
+
+ Prerequisites
+---------------
+
+In order to build FLTK from the command line, you need to install the MinGW
+environment from www,mingw.org. The graphical installer " mingw-get-inst" can 
be
+downloaded here for free:
+
+  http://www.mingw.org/wiki/Getting_Started
+
+Launch the installer and follow the instructions. In the "Select Components"
+dialog, add "C++ Compiler", "MSYS Basic System", and "MinGW Develoepr Toolkit".
+Wait for the installer to finish.
+
+After downloading and installing, you need to launch the MinGW Shell through
+the Start menu.
+
+
+ Downloading and Unpacking
+---------------------------
+
+Download FLTK from here:
+
+  http://www.fltk.org/software.php
+
+into your home folder. The default location as seen from MSWindows is similar 
to
+
+  C:\MinGW\msys\1.0\home\matt\
+  
+If you are familiar with "subversion" and like to stay current with you 
version,
+you will find the subversion access parameters at the bottom of that page.
+Unpack FLTK into a convinient location. I like to have everything in my dev 
+directory:
+
+  cd
+  mkdir dev
+  cd dev
+  tar xvfz fltk-1.3.xxxx.tar.gz
+  cd fltk-1.3.xxxx
+  
+
+ Configuring FLTK
+------------------
+
+Stay in your FLTK source-code directory. Type:
+  
+  autoconf
+
+Now configure your FLTK installation:
+
+  ./configure
+  
+ADVANCED: type "./configure --help" to get a complete list of optional 
+configurations parameters. These should be pretty self-explenatory. Some
+more details can be found in README. 
+:END_ADVANCED
+
+The configuration script will check your machine for the required resources
+which should all have been part of your MinGW installation. Review the 
+Configuration Summary, maybe take some notes.
+
+
+ Building FLTK
+---------------
+
+Now this is easy. Stay in your FLTK source-code directory and type: 
+
+  make
+
+The entire FLTK toolkit including many test programs will be built for you. No 
+warnings should appear.
+
+(actually, as of Oct 25 2010, quite a lot of warnings related to suggested
+parentheses and others will appear, this is normal and will be fixed. The 
linker
+will also spit out a lbunch of warnings for every program linked. This needs to
+be fixed. Lastly, there is no generator for man pages in MinGW)
+
+
+ Testing FLTK
+--------------
+
+After a successful build, you can test FLTK's capabilities:
+
+  test/demo
+
+
+ Installing FLTK
+-----------------
+
+If you did not change any of the configuration settings, FLTK will be 
installed 
+in "/usr/local/include" and "/usr/local/lib" by typing
+
+  make install
+  
+It is possible to install FLTK in user space by changing the installation path 
+to a location within the user account by adding the "--prefix=PREFIX" parameter
+to the "./configure" command.
+
+
+ Creating new Projects
+-----------------------
+
+FLTK provides a neat script named "fltk-config" that can provide all the flags 
+needed to build FLTK applications using the same flags that were used to build
+the library itself. Running "fltk-config" without arguments will print a list
+options. The easiest call to compile an FLTK application from a single source 
+file is: 
+
+  fltk-config --compile myProgram.cxx
+
+"fltk-config" and "fluid" will be installed in "/usr/local/bin/" by default. I
+recommend that you add it to the command search path.
+
+
+
+ HOW TO BUILD FLTK USING VISUAL STUDIO 2008
+============================================
+
+
+ Prerequisites
+---------------
+
+In order to build FLTK from within VisualStudio 2008, you need to install the 
+VisualC developer environment from the Microsoft web site. The Express edition 
+is free of charge and sufficient to develop FLTK applications:
+
+  http://www.microsoft.com/express/Downloads/
+  
+You must make sure that at least VisualStudio 2008 Service Pack 1 is installed
+or building FLTK on a multicore CPU will be very painful!
+  
+
+ Downloading and Unpacking
+---------------------------
+
+Download FLTK from here:
+
+  http://www.fltk.org/software.php
+
+If you are familiar with "subversion" and like to stay current with you 
version,
+you will find the subversion access parameters at the bottom of that page.
+
+Unpack FLTK by using an appropriate unpacker and copy the new folder into a 
+convenient location. I have set up a "dev" folder in my home folder for all my 
+projects.
+
+
+ Configuring FLTK
+------------------
+
+Launch VisualStudio. Open the project file in 
+
+  .../fltk-1.3.xxxx/ide/VisualC2008/fltk.sln
+
+Choose "Debug" or "Release" mode from the "Solution Configurations" menu.
+  
+
+ Building FLTK
+---------------
+
+Use the context menu of the "demo" project to "Set as StartUp Project". Then 
+select "Build Solution" from the "Build" menu or press F7 to build all 
+libraries.
+
+VisualC 2008 has a bug that messes up building a Solution on multicore CPUs.
+Make sure that Visual Studio 2008 Service Pack 1 is installed or, as a 
+workaround, set the "maximum number of parallel project builds" to 1 (Tools > 
+Options > Projects and Solutions > Build and Run > maximum number of parallel 
+project builds).
+
+
+ Testing FLTK
+--------------
+
+Select "Start Debugging" form the "Debug" menu or "" from the "" menu or just 
+press F5 to run the Demo program. Use "Demo" to explore all test programs.
+
+
+ Installing FLTK
+-----------------
+
+The default location for VisualC 2008 libraries and headers is here:
+
+  C:\Program Files\Microsoft Visual Studio 9.0\VC
+
+It is possible to move the FLTK libraries, headers, and Fluid into the 
+respective subdirectories, so that they are available for future development
+without adding link and include paths to the solution.
+
+  copy the entire FL directory into the include path
+  
+  copy all .lib files from the fltk lib directory to the VC lib directory
+  
+  copy fluid/fluid.exe to the bin directory
+
+I highly discourace using dll's (dynamically linking libraries) on MSWindows
+because they will require an installation process and likely cause version 
+conflicts. Use the static .lib libraries instead.
+
+
+ Creating new Projects
+-----------------------
+
+This chapter assumes that libraries and headers are copied into 
+
+  C:\Program Files\Microsoft Visual Studio 9.0\VC
+
+Create a new project of type "General", "Empty Project". Open the Project
+Properties dialog and add "WIN32" in the Preprocessor Definitions 
(Configuration
+Properties > C/C++ > Preprocessor > Preprocessor Definitions). 
+
+Now add "Comctl32.lib" and all the LFKT libraries that you will need (at least 
+"fltk.lib") to Additional Dependencies (Configuration Properties > Linker > 
+Additional Dependencies).
+
+Add a simple C++ file with a few FLTK commands and run it with F5.
+
+You can also include .fl resources: add a new Hedare file to you project, but 
+let the name end in .fl. Right-click and select "Open with...". Add "fluid.exe"
+from the "bin" directory and set it as the default editor.
+
+To automatically compile .fl files, open the Properties editor and set the
+Custom Build Steps to:
+
+  Command Line: fluid.exe -c $(InputPath)
+  Description: Compiling Fluid .fl file
+  Outputs: $(InputDir)$(InputName).cxx; $(InputDir)$(InputName).h
+
+Now add the generated .cxx file to your project as well. Whenever the .fl file 
+is changed, the corresponding .cxx file will be recompiled.
+
+
+ DOCUMENT HISTORY
+==================
+
+Oct 25 2010 - matt: restructured entire document and verified instructions

Modified: branches/branch-1.3/README.OSX.txt
===================================================================
--- branches/branch-1.3/README.OSX.txt  2010-10-26 10:31:23 UTC (rev 7747)
+++ branches/branch-1.3/README.OSX.txt  2010-10-26 10:31:44 UTC (rev 7748)
@@ -66,10 +66,10 @@
 
   http://www.fltk.org/software.php
 
-If you are familiar with "subversion" and like to stay current with you 
version,
-you will find the subversion access parameters at the bottom of that page.
-Unpack FLTK into a convinient location. I like to have everything in my dev 
-directory:
+If you are familiar with "subversion" and like to stay current with your 
+version, you will find the subversion access parameters at the bottom of that 
+page. Unpack FLTK into a convinient location. I like to have everything in my 
+dev directory:
 
   cd
   mkdir dev
@@ -176,8 +176,10 @@
 
   http://www.fltk.org/software.php
 
-If you are familiar with "subversion" and like to stay current with you 
version,
-you will find the subversion access parameters at the bottom of that page.
+If you are familiar with "subversion" and like to stay current with your 
+version, you will find the subversion access parameters at the bottom of that 
+page. You can use the SCM system that is built into Xcode.
+
 Unpack FLTK by double-clicking it and copy the new folder into a convenient
 location. I have set up a "dev" folder in my home folder for all my projects.
 
@@ -284,10 +286,11 @@
 
   sudo cp ide/Xcode3/fluid.pbfilespec /Library/Application\ 
Support/Developer/Shared/Xcode/Specifications/
 
-Open Xcoe preferences and select the File Types tab. Find the 
"sourcecode.fluid"
-entry in "file > text > sourcecode" and set the external editor to Fluid. When
-radding ".fl" files, set the File Type in the Info dialog to "sourcecode.fluid"
-and Xcode will edit your fil in Fluid when double-clicking.
+Open Xcode preferences and select the File Types tab. Find the 
+"sourcecode.fluid" entry in "file > text > sourcecode" and set the external 
+editor to Fluid. When radding ".fl" files, set the File Type in the Info dialog
+to "sourcecode.fluid" and Xcode will edit your fil in Fluid when 
+double-clicking.
 
 
 - More

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