Author: matt
Date: 2010-10-26 13:41:49 -0700 (Tue, 26 Oct 2010)
New Revision: 7757
Log:
Added first part of VC2010 documentation.
Modified:
branches/branch-1.3/README.MSWindows.txt
Modified: branches/branch-1.3/README.MSWindows.txt
===================================================================
--- branches/branch-1.3/README.MSWindows.txt 2010-10-26 20:40:52 UTC (rev
7756)
+++ branches/branch-1.3/README.MSWindows.txt 2010-10-26 20:41:49 UTC (rev
7757)
@@ -23,7 +23,15 @@
3.5 Testing FLTK
3.6 Installing FLTK
3.7 Creating new Projects
- 4 DOCUMENT HISTORY
+ 4 HOW TO BUILD FLTK USING VISUAL STUDIO 2010
+ 4.1 Prerequisites
+ 4.2 Downloading and Unpacking
+ 4.3 Configuring FLTK
+ 4.4 Building FLTK
+ 4.5 Testing FLTK
+ 4.6 Installing FLTK
+ 4.7 Creating new Projects
+ 5 DOCUMENT HISTORY
INTRODUCTION
@@ -211,14 +219,15 @@
Make sure that Visual Studio 2008 Service Pack 1 is installed or, as a
workaround, set the "maximum number of parallel project builds" to 1 (Tools >
Options > Projects and Solutions > Build and Run > maximum number of parallel
-project builds).
+project builds). Also, repeating the build command two or three times may
+clear unresolved reference errors.
Testing FLTK
--------------
-Select "Start Debugging" form the "Debug" menu or "" from the "" menu or just
-press F5 to run the Demo program. Use "Demo" to explore all test programs.
+Select "Start Debugging" form the "Debug" menu or just press F5 to run the Demo
+program. Use "Demo" to explore all test programs.
Installing FLTK
@@ -275,6 +284,119 @@
is changed, the corresponding .cxx file will be recompiled.
+
+ HOW TO BUILD FLTK USING VISUAL STUDIO 2010
+============================================
+
+
+ Prerequisites
+---------------
+
+In order to build FLTK from within VisualStudio 2010, you need to install the
+VisualC developer environment from the Microsoft web site. The Express edition
+is free of charge and sufficient to develop FLTK applications:
+
+ http://www.microsoft.com/express/Downloads/
+
+
+ Downloading and Unpacking
+---------------------------
+
+Download FLTK from here:
+
+ http://www.fltk.org/software.php
+
+If you are familiar with "subversion" and like to stay current with you
version,
+you will find the subversion access parameters at the bottom of that page.
+
+Unpack FLTK by using an appropriate unpacker and copy the new folder into a
+convenient location. I have set up a "dev" folder in my home folder for all my
+projects.
+
+
+ Configuring FLTK
+------------------
+
+Launch VisualStudio. Open the project file in
+
+ .../fltk-1.3.xxxx/ide/VisualC2010/fltk.sln
+
+Choose "Debug" or "Release" mode from the "Solution Configurations" menu.
+
+
+ Building FLTK
+---------------
+
+Use the context menu of the "demo" project to "Set as StartUp Project". Then
+select "Build Solution" from the "Build" menu or press F7 to build all
+libraries.
+
+
+ Testing FLTK
+--------------
+
+Select "Start Debugging" form the "Debug" menu or just press F5 to run the Demo
+program. Use "Demo" to explore all test programs.
+
+
+ Installing FLTK
+-----------------
+
+FIXME: this is still the VC2008 documentation!
+
+The default location for VisualC 2008 libraries and headers is here:
+
+ C:\Program Files\Microsoft Visual Studio 9.0\VC
+
+It is possible to move the FLTK libraries, headers, and Fluid into the
+respective subdirectories, so that they are available for future development
+without adding link and include paths to the solution.
+
+ copy the entire FL directory into the include path
+
+ copy all .lib files from the fltk lib directory to the VC lib directory
+
+ copy fluid/fluid.exe to the bin directory
+
+I highly discourace using dll's (dynamically linking libraries) on MSWindows
+because they will require an installation process and likely cause version
+conflicts. Use the static .lib libraries instead.
+
+
+ Creating new Projects
+-----------------------
+
+FIXME: this is still the VC2008 documentation!
+
+This chapter assumes that libraries and headers are copied into
+
+ C:\Program Files\Microsoft Visual Studio 9.0\VC
+
+Create a new project of type "General", "Empty Project". Open the Project
+Properties dialog and add "WIN32" in the Preprocessor Definitions
(Configuration
+Properties > C/C++ > Preprocessor > Preprocessor Definitions).
+
+Now add "Comctl32.lib" and all the LFKT libraries that you will need (at least
+"fltk.lib") to Additional Dependencies (Configuration Properties > Linker >
+Additional Dependencies).
+
+Add a simple C++ file with a few FLTK commands and run it with F5.
+
+You can also include .fl resources: add a new Hedare file to you project, but
+let the name end in .fl. Right-click and select "Open with...". Add "fluid.exe"
+from the "bin" directory and set it as the default editor.
+
+To automatically compile .fl files, open the Properties editor and set the
+Custom Build Steps to:
+
+ Command Line: fluid.exe -c $(InputPath)
+ Description: Compiling Fluid .fl file
+ Outputs: $(InputDir)$(InputName).cxx; $(InputDir)$(InputName).h
+
+Now add the generated .cxx file to your project as well. Whenever the .fl file
+is changed, the corresponding .cxx file will be recompiled.
+
+
DOCUMENT HISTORY
==================
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