Author: manolo Date: 2010-12-19 00:30:23 -0800 (Sun, 19 Dec 2010) New Revision: 8058 Log: Corrected typos.
Modified: branches/branch-1.3/README.OSX.txt Modified: branches/branch-1.3/README.OSX.txt =================================================================== --- branches/branch-1.3/README.OSX.txt 2010-12-18 22:39:24 UTC (rev 8057) +++ branches/branch-1.3/README.OSX.txt 2010-12-19 08:30:23 UTC (rev 8058) @@ -131,9 +131,9 @@ sudo make install -It is possible to install FLTK without superuser previleges by changing the +It is possible to install FLTK without superuser privileges by changing the installation path to a location within the user account by adding the -"--prefix=PREFIX" parameters to the "./configure" command. +"--prefix=PREFIX" parameter to the "./configure" command. 2.7 Creating new Projects @@ -189,24 +189,22 @@ .../fltk-1.3.xxxx/ide/Xcode3/FLTK.xcodeproj Use the "Project" pulldown menu to change "Active Build Configuration" to -"Release". Change the "Active Architecture" and "Active Build Configuration" as -desired. +"Release". Change the "Active Architecture" as desired. 3.4 Building FLTK -------------------- -Use the "Project" pulldown menu to set the "Active Target" to "Release". Use the -"Project" pulldown menu to set the "Active Target" to "Demo". Select "Build" -form the "Build" menu to create all libraries and test applications. +Use the "Project" pulldown menu to set the "Active Target" to "Demo". +Select "Build" from the "Build" menu to create all libraries and test applications. -All frameworks and apps will be loacted in "./ide/Xcode3/build/Release/". +All frameworks and apps will be located in "./ide/Xcode3/build/Release/". 3.5 Testing FLTK ------------------- -Select "Build and Run" form the "Build" menu to run the Demo program. Use "Demo" +Select "Build and Run" from the "Build" menu to run the Demo program. Use "Demo" to explore all test programs. @@ -217,7 +215,7 @@ sudo rm -r /Library/Frameworks/fltk*.framework -Remove Fluid and other possibly utilities: +Remove Fluid and possibly other utilities: sudo rm -r /Developer/Applications/Utilities/FLTK/ @@ -250,10 +248,10 @@ - Project Templates: -Project Templates are the quickest way to vcreate a new FLTK application from +Project Templates are the quickest way to create a new FLTK application from within Xcode. The included project builds an FLTK based Cocoa application written in C++ with support for the Fluid UI designer, image reading, and -OpenGL. Unsused FLTK sub-Frameworks can simply be removed from the project. +OpenGL. Unused FLTK sub-Frameworks can simply be removed from the project. The template assumes that Release versions of the FLTK frameworks are installed in /Library/Frameworks as described above. @@ -271,8 +269,8 @@ - Fluid file handling -This section assumes that a Relaease version of Fluid is installed in -"/Developer/Applications/Utilities/FLTK/" as describe above. It will installe +This section assumes that a Release version of Fluid is installed in +"/Developer/Applications/Utilities/FLTK/" as described above. It will install a new file type which opens Fluid as an editor for files ending in ".fl". First, we need to create the spec folder: @@ -285,8 +283,8 @@ Open Xcode preferences and select the File Types tab. Find the "sourcecode.fluid" entry in "file > text > sourcecode" and set the external -editor to Fluid. When radding ".fl" files, set the File Type in the Info dialog -to "sourcecode.fluid" and Xcode will edit your fil in Fluid when +editor to Fluid. When adding ".fl" files, set the File Type in the Info dialog +to "sourcecode.fluid" and Xcode will edit your file in Fluid when double-clicking. @@ -311,3 +309,4 @@ Oct 29 2010 - matt: removed warnings Oct 24 2010 - matt: restructured entire document and verified instructions +Dec 19 2010 - Manolo: corrected typos _______________________________________________ fltk-commit mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk-commit
