Author: manolo
Date: 2012-03-05 00:46:30 -0800 (Mon, 05 Mar 2012)
New Revision: 9264
Log:
Fix STR #2260: OpenGL windows in Fl_Tabs don't hide when tabs are switched (Mac
only)
Modified:
branches/branch-1.3/src/Fl_Gl_Window.cxx
Modified: branches/branch-1.3/src/Fl_Gl_Window.cxx
===================================================================
--- branches/branch-1.3/src/Fl_Gl_Window.cxx 2012-03-04 18:24:38 UTC (rev
9263)
+++ branches/branch-1.3/src/Fl_Gl_Window.cxx 2012-03-05 08:46:30 UTC (rev
9264)
@@ -20,6 +20,9 @@
#if HAVE_GL
extern int fl_gl_load_plugin;
+#ifdef __APPLE__
+extern void gl_texture_reset();
+#endif
static int temp = fl_gl_load_plugin;
@@ -167,6 +170,10 @@
context_ = fl_create_gl_context(this, g);
valid(0);
context_valid(0);
+#ifdef __APPLE__
+ // resets the pile of string textures used to draw strings
+ gl_texture_reset();
+#endif
}
fl_set_gl_context(this, context_);
@@ -462,11 +469,6 @@
Fl_Gl_Window::~Fl_Gl_Window() {
hide();
// delete overlay; this is done by ~Fl_Group
-#ifdef __APPLE__
- // resets the pile of string textures used to draw strings
- extern void gl_texture_reset();
- gl_texture_reset();
-#endif
}
void Fl_Gl_Window::init() {
@@ -533,7 +535,7 @@
int Fl_Gl_Window::handle(int event)
{
#ifdef __APPLE_QUARTZ__
- /*if (event==FL_HIDE) {
+ if (event==FL_HIDE) {
// if we are not hidden, just the parent was hidden, so we must throw away
the context
if (!visible_r())
context(0); // remove context without setting the hidden flags
@@ -542,7 +544,7 @@
// if we are not hidden, just the parent was shown, so we must create a
new context
if (visible_r())
show(); //
- }*/
+ }
#endif
return Fl_Window::handle(event);
}
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