Author: dejan
Date: 2012-05-31 00:35:15 -0700 (Thu, 31 May 2012)
New Revision: 9563
Log:
Added a comment to matt's comment about FLTK2's fltk::Box. I'll move the 
discussion to the fltk.development
we do not have clear way of discussing these things (or I am simply not aware 
of any :)
Sorry matt if this is annoying but I believe it is worth taking a look at 
FLTK2. There fltk::Box is simply
a: typedef Symbol Box;


Modified:
   branches/branch-3.0/include/fltk3/Box.h

Modified: branches/branch-3.0/include/fltk3/Box.h
===================================================================
--- branches/branch-3.0/include/fltk3/Box.h     2012-05-30 21:23:59 UTC (rev 
9562)
+++ branches/branch-3.0/include/fltk3/Box.h     2012-05-31 07:35:15 UTC (rev 
9563)
@@ -37,6 +37,11 @@
  * Removed fltk3::Box as a wiget class. In FLTK2, boxes are drawn simply by 
  * using fltk::Widget. I assume we could add fltk3::BoxWidget. Why all this? 
  * 'Box' will be used later as a base class for a much more flexible Boxtype.
+ * 
+ * Dejan: I don't think so - in FLTK2 fltk::Box is an *alias* for 
fltk::Symbol. 
+ *        :) FLTK2's FrameBox, HighlightBox, and FlatBox do similar to what 
you 
+ *        do here. The only difference is that FLTK2's class hierarchy is 
+ *        little bit less complicated. I suggest you take a look at the source.
  */
 
 namespace fltk3 {

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