Author: dejan
Date: 2012-05-31 00:35:15 -0700 (Thu, 31 May 2012)
New Revision: 9563
Log:
Added a comment to matt's comment about FLTK2's fltk::Box. I'll move the
discussion to the fltk.development
we do not have clear way of discussing these things (or I am simply not aware
of any :)
Sorry matt if this is annoying but I believe it is worth taking a look at
FLTK2. There fltk::Box is simply
a: typedef Symbol Box;
Modified:
branches/branch-3.0/include/fltk3/Box.h
Modified: branches/branch-3.0/include/fltk3/Box.h
===================================================================
--- branches/branch-3.0/include/fltk3/Box.h 2012-05-30 21:23:59 UTC (rev
9562)
+++ branches/branch-3.0/include/fltk3/Box.h 2012-05-31 07:35:15 UTC (rev
9563)
@@ -37,6 +37,11 @@
* Removed fltk3::Box as a wiget class. In FLTK2, boxes are drawn simply by
* using fltk::Widget. I assume we could add fltk3::BoxWidget. Why all this?
* 'Box' will be used later as a base class for a much more flexible Boxtype.
+ *
+ * Dejan: I don't think so - in FLTK2 fltk::Box is an *alias* for
fltk::Symbol.
+ * :) FLTK2's FrameBox, HighlightBox, and FlatBox do similar to what
you
+ * do here. The only difference is that FLTK2's class hierarchy is
+ * little bit less complicated. I suggest you take a look at the source.
*/
namespace fltk3 {
_______________________________________________
fltk-commit mailing list
[email protected]
http://lists.easysw.com/mailman/listinfo/fltk-commit