I was using FLTK 1.6 in a OpenGL app. FLTK was used for a configuration window, 
as a children of the OpenDL window (that wasn't a FLTK window)

The app must run to a constant frame rate always, so when the configuration 
window was visible I called the FLTK check function once per main app loop. It 
worked fine.

Now I trying to use FLTK 2.0 with the same window, but now the FLTK window 
don't catch their events, it don't respond to mouse clicks over it and so on. 
If I use wait(t) instead check, the window catch half of their event, and my 
app losts the constant framerate.

Anyone knows what the problem is? Is there any solution?

Thanks.

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