I was using FLTK 1.6 in a OpenGL app. FLTK was used for a configuration window, as a children of the OpenDL window (that wasn't a FLTK window)
The app must run to a constant frame rate always, so when the configuration window was visible I called the FLTK check function once per main app loop. It worked fine. Now I trying to use FLTK 2.0 with the same window, but now the FLTK window don't catch their events, it don't respond to mouse clicks over it and so on. If I use wait(t) instead check, the window catch half of their event, and my app losts the constant framerate. Anyone knows what the problem is? Is there any solution? Thanks. _______________________________________________ fltk-dev mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk-dev
