On Aug 22, 2007, at 6:17 PM, Randy Seedle wrote:

> I have an application with 14 large pixel images on the first  
> screen. When I "write code" out in Fluid it puts the pixel data in  
> the class file. Is there a way to force the application to load the  
> data from an image file at runtime.

You can use the "extra code" section of each widget to load images  
into widget labels. You can then use "cod" blocks to load the image  
from file.

> When I stop fluid and restart it, the image data has disappeared.  
> Its just grey with a box or buttons. You have to manually go in and  
> reselect the image files to get them to appear. Remember I have 14  
> files to reload after every restart. Is there a way to fix this ?

Please file a bug report on the FLTK STR page, giving as much details  
as possible, preferably an example file as well. I am using images  
with my Fluid setup and it should work. If it doesn't, there is  
obvioulsy a bug.

----
http://robowerk.com/


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