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[STR New]

Link: http://www.fltk.org/str.php?L1840
Version: 1.3-feature
Fix Version: None


> Seems like a good idea - but we need to retain the "normal" method too,
for back-compatabiity

if the method will be:
FL_EXPORT void fl_font(int face, int size,int angle=0);

thire is no problem with back-compatabiity. old calls assume no rotation.

> to get it working in win32, OSX (Quartz only? Or Carbon as well?) and
non-XFT X-servers... 

i have workin' version on win32 and xft. but no idea for non-XFT (only
manual rotation of bitmap? but it is not trivial for all angles)

i have no idia for OSX, cause i don't have it, but in code
(fl_font_mac.cxx):
 FMInput fIn = { font, size, face, 0, 0, { 1, 1}, { 1, 1} };

{ 1, 1}, { 1, 1} - look like transform matrix, is it right?


Link: http://www.fltk.org/str.php?L1840
Version: 1.3-feature
Fix Version: None

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