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[STR New] Link: http://www.fltk.org/str.php?L1840 Version: 1.3-feature Fix Version: None > Seems like a good idea - but we need to retain the "normal" method too, for back-compatabiity if the method will be: FL_EXPORT void fl_font(int face, int size,int angle=0); thire is no problem with back-compatabiity. old calls assume no rotation. > to get it working in win32, OSX (Quartz only? Or Carbon as well?) and non-XFT X-servers... i have workin' version on win32 and xft. but no idea for non-XFT (only manual rotation of bitmap? but it is not trivial for all angles) i have no idia for OSX, cause i don't have it, but in code (fl_font_mac.cxx): FMInput fIn = { font, size, face, 0, 0, { 1, 1}, { 1, 1} }; { 1, 1}, { 1, 1} - look like transform matrix, is it right? Link: http://www.fltk.org/str.php?L1840 Version: 1.3-feature Fix Version: None _______________________________________________ fltk-dev mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk-dev
