> Anyway, setting/getting functions (mostly inline) using 
> overloading is 
> fine and elegant, my small complain is with overloading the virtual 
> functions. This caused this pesky shadowing - ie for draw() 
> of Fl_Image 
> classes, and redefinition of all overloads to make it public or down 
> casting just to access it is so ugly...

Also, can someone tell me... For a "fast" and "light" toolkit, is there
a performance impact with the overloading and virtual functions?



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