On 6 Dec 2009, at 11:02, manolo gouy wrote:

> - I have posted file branch-1.3-cocoa-complete.zip that completes  
> the Cocoa
> port of FLTK 1.3 with an implementation of function gl_draw for text
> drawing in OpenGL windows. This also brings the benefit of allowing to
> draw any UTF character rather than just a set of 256 characters. The
> FLTK.xcodeproj can now be compiled in 32-bit mode (i386 or ppc)  
> from SDK
> 10.3.9 and in 64-bit from SDK 10.5. I have also corrected a one-pixel
> offset that occurred in the scroll demo under Mac OS 10.6, and  
> simplified
> a few things in the code.

This is simply brilliant.
I am truly impressed.

> - Matt, Ian: did you find time to try this Cocoa port?

Not so much as I had hoped - I built an older snapshot on this mac  
(PPC, 10.4.11) and it worked, but I didn't get to spend any time on  
it...

My excuse is that we have been negotiating to buy a house, and on  
Monday we completed the exchange of contracts.
So I have been a bit distracted...
Now that I have the house, Im going to be even more distracted I'm  
afraid. The house was built in the late 1700's and is in need of a  
little renovation. Well, maybe more than a little...
--
Ian




_______________________________________________
fltk-dev mailing list
[email protected]
http://lists.easysw.com/mailman/listinfo/fltk-dev

Reply via email to