On 6 Dec 2009, at 11:02, manolo gouy wrote: > - I have posted file branch-1.3-cocoa-complete.zip that completes > the Cocoa > port of FLTK 1.3 with an implementation of function gl_draw for text > drawing in OpenGL windows. This also brings the benefit of allowing to > draw any UTF character rather than just a set of 256 characters. The > FLTK.xcodeproj can now be compiled in 32-bit mode (i386 or ppc) > from SDK > 10.3.9 and in 64-bit from SDK 10.5. I have also corrected a one-pixel > offset that occurred in the scroll demo under Mac OS 10.6, and > simplified > a few things in the code.
This is simply brilliant. I am truly impressed. > - Matt, Ian: did you find time to try this Cocoa port? Not so much as I had hoped - I built an older snapshot on this mac (PPC, 10.4.11) and it worked, but I didn't get to spend any time on it... My excuse is that we have been negotiating to buy a house, and on Monday we completed the exchange of contracts. So I have been a bit distracted... Now that I have the house, Im going to be even more distracted I'm afraid. The house was built in the late 1700's and is in need of a little renovation. Well, maybe more than a little... -- Ian _______________________________________________ fltk-dev mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk-dev
