> > - the app is a music editor of sorts, and makes extensive 
> use of drag
> > and drop to move notes (and similar entities) from floating toolbars
> > onto the main editor window. Now, any attempt to drag an entity from
> > a toolbar onto the main window causes a segfault.
> 
> What data do you drag? The new code accepts dropping of filenames
> and of text data, and dragging of text.

I did not get a chance to investigate this, but the "drag" operation
simply passes text data to the main window - the text "describes" the
entity I want to add to the editor window and is parsed by the DnD
receiver.

It looks, superficially, as if the segfault occurs as I drag the entity
out of the toolbox, not as I drop it onto the editor.

I need to do more tests, and rebuild with gdb enabled...


> > - the app makes extensive use of keyboard accelerators and 
> shortcuts,
> > and these do not seem to be working right any more.
> 
> Could you give a simple example?

I don't have a small example that manifests this - I'll absorb your
latest patches and see what happens. If things are still broken I'll try
to make a minimal example for testing.


> > - the app uses Fl_Native_File_Chooser for load/save dialogues, and
> > when this runs, it leaves behind an empty white square that appears
> > to be modal for the other app windows, preventing them from being
> > accessed.
> 
> I use Fl_Native_File_Chooser in my FLTK app without white
> footprint. So what you describe is unexpected.

I can reproduce this fairly consistently. Again, I don't have a small
worked example to test with, but will create one if I can't get the real
thing to work reliably.



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