> No, it's a function of FLTK. As long as the 'drag' code is not modal for
> the application (returns immediately, before the data is actually
> dropped), and all FL_DND_* events are received correctly, FLTK will
> interactively show the insertion point.
>
> But it's possible that Fl:dnd() does not return until the data is
> actually dropped... .
>
> - Matthias=
>
Thanks, I now catch your full point. Running side by side the Carbon
and the Cocoa input demos, the insertion point is interactive
between applications, but not within. Both applications behave
identically. I guess we'll agree it's not a Cocoa-added deficiency.
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