On 02.03.2010, at 14:23, MacArthur, Ian (SELEX GALILEO, UK) wrote: > >> I have also (boldly) added a new configuration called DebugX11 >> that allows to build an X11-based FLTK-1.3-Fl_Printer on Mac OS X, >> and thus to test the Linux/Unix side of FLTK (remember that Mac OS X >> is on top of unix). All libraries and demos should readily compile, >> and they should also run if you have an Xserver on your mac (possibly >> Apple's X11). > > > Does this duplicate any existing configuration? > > A long time ago, it was possible to build OSX+X11 versions of fltk, but > that capability withered away over time. > > However, I thought that someone (Fabien? Albrecht?) had reworked that > for fltk-1.3 so that it could work again. > > Does your change (Manolo) use that existing capability? Or is this some > new functionality?
I have no provision in my build system for X11 on OS X. Well, actually, since this is not a Unix feature but simply a TCP/IP connection, we could allow X11 on MSWindows just as well. I would like to avoid putting this into the main Xcode setup (unless it is one single switch somewhere) because it confuses new users. It should be no problem however to create a second Xcode setup for X11 contexts. Event better (but now I am going crazy ;-) would be to use the new Fl_Device to allow Cocoa *and* X11 from within the same application. A user could decide at run-time if the app is running locally or on a remote X11 client (or Cairo or VNC for that matter). - Matthias _______________________________________________ fltk-dev mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk-dev
