On 07.03.2010, at 21:03, Albrecht Schlosser wrote:

> I *think* that there is some better dithering algorithm in the current
> Linux screen output (because it looks much better than the windows
> dithering algorithm), but that's only from some expirements I made
> in the past with transparency problems. Don't know for sure what
> it's all about... But I seem to remember that I saw a dithering
> algorithm in Roman's code somewhere.

After reading this again, it might not be clear.

<IIRC>
More precise: when I checked the PNG transparency problem some time
ago, I also looked at alpha blending on Windows and Linux.  I found
that if I disabled alpha blending on Windows, then it used a rather
bad dithering algorithm, whilst the Linux implementation seemed to
use a much better algorithm.  This *may* have had to do with color
depth (8 bit vs. 24 bit), but I don't know.
</IIRC>

Was this any better?

Albrecht
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