Matt: It's great to see Mac FLTK-1.3 becoming cocoa-only! I have two remarks:
- You've added a comment file in src/gl_draw.cxx FIXME: no OpenGL Font Selection in Cocoa! The present code draws openGL text by using the current fl_font, drawing text to a bitmap, converting this bitmap into a texture, and pasting this texture on the scene. Any UTF8 string can be drawn in any font and size. So, I don't think font selection in Cocoa has to be fixed. All of this code is in function gl_draw_cocoa at the end of the file. - Two precompiler variables are now in use __APPLE__ and __APPLE_QUARTZ__. It's much better than before when USE_QUARTZ and __APPLE_COCOA__ were also in use. But wouldn't just __APPLE__ be enough ? Or would you like to distinguish __APPLE_QUARTZ__ that would be full Mac OS X from __APPLE__ that would be Darwin ? Or something else ? _______________________________________________ fltk-dev mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk-dev
