> I have begun to separate graphics system-specific devices.
> The objective would be to have an Xlib-supporting device,
> a Quartz one, a GDI device,... I have started with the image-drawing
> part (Fl_Bitmap, Fl_Pixmap, Fl_RGB_Image), and realized our device
> hierarchy was wrong. On mac and MSWin, we want the same graphics
> function, say Fl_Device::rect(), to be called for both the display and
> the printer, because both use the same graphics model (Quartz and GDI,
> respectively). With the present device hierarchy, that is not possible,
> unless this function supports all 3 platforms which is against the
> objective of separating the code for each device.
>
> Thus, I have changed the device hierarchy, and committed that.
> This change introduces two classes with double inheritance.
>
> There's no change to the APIs whatsoever, nor to the logic
> that fl_xxx() functions do nothing but calling Fl_Device::xxx()
> virtual functions for the current device instance.

OK. I will revert FLTK-1.3 to what it was before r. 7520.
No multiple inheritance any longer.
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