[email protected] wrote:
> <aside>
> Since my users are all highly technical, support tends to be limited to
> mocking them for not instinctively knowing how to use the tool, rather
> than actually making things easier to use... ;-)
> </aside>
LOL, yes, I actually found fluid very instinctual once I realized
how understated it was about its features.
I've always meant to make an 'advanced' follow up to the 'beginners'
fluid video, but it seemed so expansive that just sitting down and
making a bullet list was too large to even make. Still wanna do it
though.
If anyone has a list of 'advanced' techniques they'd like to see
covered in an advanced fluid video, let me know. My list:
1) A brief description of how to approach fluid when building an app.
Using fluid to:
a) build single GUI dialogs that necessitate human layout
b) build multiple GUI dialogs
c) To build the entire application, GUI and code
2) Using fluid to build GUIs as classes that derive from FLTK,
or classes that /don't/ derive from FLTK
3) The mechanics of how to make classes within fluid
4) How to make a custom class that derives from an FLTK widget within
fluid
4a) Example: how to make an 'application' class
4b) Example: how to make a 'dialog window' class
4c) Example: how to make a 'dialog group' class
(that can then be instanced several times within a window,
either with fluid groups, or added procedurally to an
Fl_Tile, etc)
5) How to use fluid to let you make use of custom widgets
5a) Start with an external 'custom window' dialog widget class,
and how to tie it into fluid (#include, fluid>Group>Window,
Class: CustomWindowClass)
5b) Start with an external 'custom group' oriented widget class,
and how to tie it into fluid (#include, fluid>Group>Group,
Class: CustomGroupClass)
..other cute tricks here..
20) Analysis of a simple commercial application made with fluid
(rushadmin)
21) Analysis of a complex commercial application made with fluid (irush)
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