On 25 Jul 2011, at 19:56, scott wrote:

> Is it possible to use FLTK with direct x? I have been searching for a while 
> and cannot find the answer to that question. So far, it looks like it doesn't 
> support it. Is this assumption correct?


FLTK does not support DirectX "natively" since it is not a portable API, and 
the fltk core has to work on all platforms. The "preferred" solution therefore 
is to use GL.

There's an add on packaged listed in the links pages for "Fl_D3D_Window" that 
implements DirectX in a fltk window, much like Fl_GL_Window does, but Greg 
notes that it has gone stale, i.e. the links no longer work.

http://www.fltk.org/links.php?V98+Qdirectx 


I did play with this package a bit a while back, and it worked fine - it calls 
up D7, but IIRC I tested with D9 and it was OK, or at least worked with trivial 
mods.

That said I switched to GL anyway, so never used it much.
If you are really stuck, I could see if I still have a copy lying around, but 
probably GL is a safer option...




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