On 21.08.2011, at 04:23, Bill Spitzak wrote:
> My recommendation (somewhat done in fltk 2.0) is that fltk NEVER throws
> exceptions, and NEVER catches them.
>
> However it is allowed that callbacks throw exceptions. These should work
> and should cleanly return to the user code that catches the exception,
> and it can re-run fltk without a crash. For instance if you should be
> able to write:
>
> main() {
> for (;;) {
> try {
> fltk::run();
> exit(0);
> } catch (...) {
> // exceptions thrown by callbacks are here!
> // however fltk::run() can be called right afterwards
> }
> }
> }
>
> This would be a lot better than Qt.
In FLTK1, we can now set a vector to a function that is called *after* the OS
specific event management, but *before* handling of the event by FLTK widgets.
This makes it possible for he user to set the "catch" before the exception
unravels the OS' event handling. The FLTK3 API is:
typedef int (*EventDispatch)(int event, fltk3::Window *w);
void event_dispatch(fltk3::EventDispatch d);
fltk3::EventDispatch event_dispatch();
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