Hello !

>> As far as I can tell this means drawing everything with Cairo + Pango 
>> into a local memory buffer, and tell Wayland to use that buffer as a 
>> source image. This would require perfect Cairo rendering which would be 
>> useful anyway (I suggest that the default for X be changed to Cairo).

FLTK should do the same thing as SDL, allow to plug in several OS and GFX Apis.

First the coder can ./configure --enable- --disable- backends and then
at runtime he should be able to select what OS backend and what GFX Api Backend
he wants to use, from a list what actual backends are compiled in.

For example an OS backend for Linux, Windows, OS X
and then GFX backends for OpenGL, Cairo, GLES, ....

The use of C++ in FLTK should make that easy.


CU

_______________________________________________
fltk-dev mailing list
fltk-dev@easysw.com
http://lists.easysw.com/mailman/listinfo/fltk-dev

Reply via email to