Hello !
>> As far as I can tell this means drawing everything with Cairo + Pango >> into a local memory buffer, and tell Wayland to use that buffer as a >> source image. This would require perfect Cairo rendering which would be >> useful anyway (I suggest that the default for X be changed to Cairo). FLTK should do the same thing as SDL, allow to plug in several OS and GFX Apis. First the coder can ./configure --enable- --disable- backends and then at runtime he should be able to select what OS backend and what GFX Api Backend he wants to use, from a list what actual backends are compiled in. For example an OS backend for Linux, Windows, OS X and then GFX backends for OpenGL, Cairo, GLES, .... The use of C++ in FLTK should make that easy. CU _______________________________________________ fltk-dev mailing list fltk-dev@easysw.com http://lists.easysw.com/mailman/listinfo/fltk-dev