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[STR Pending]
Link: http://www.fltk.org/str.php?L2672
Version: 1.4-feature
Attached file "fltk-1.3.2-gleam-4.3c.patch"...
Link: http://www.fltk.org/str.php?L2672
Version: 1.4-feature
Index: src/fl_gleam.cxx
===================================================================
--- src/fl_gleam.cxx (revision 0)
+++ src/fl_gleam.cxx (revision 0)
@@ -0,0 +1,136 @@
+//
+// "Gleam" drawing routines for the Fast Light Tool Kit (FLTK).
+//
+// Copyright 1998-2010 by Bill Spitzak and others.
+//
+// This library is free software. Distribution and use rights are outlined in
+// the file "COPYING" which should have been included with this file. If this
+// file is missing or damaged, see the license at:
+//
+// http://www.fltk.org/COPYING.php
+//
+// Please report all bugs and problems on the following page:
+//
+// http://www.fltk.org/str.php
+//
+// These box types provide a sort of Clearlooks Glossy scheme
+// for FLTK.
+//
+// Copyright 2001-2005 by Colin Jones.
+//
+// Modified 2012 by Edmanuel Torres
+// This is a new version of the fl_gleam. The gradients are on the top
+// an the bottom, the text area looks like in the classic FLTK way.
+//
+
+#include <FL/Fl.H>
+#include <FL/fl_draw.H>
+#include <iostream>
+
+using namespace std;
+
+static void gleam_color(Fl_Color c) {
+ if (Fl::draw_box_active()) fl_color(c);
+ else fl_color(fl_inactive(c));
+}
+
+static void shade_rect(int x, int y, int w, int h, Fl_Color fg1, Fl_Color fg2,
float th) {
+ // Draws the shiny but use maximum limits
+ int h_top = min(h/2,20);
+ int h_bottom = min(h/6,20);
+ int h_flat = h-(h_top+h_bottom);
+ int j = 0;
+ float step_size_top = (0.999/(float)(h_top));
+ float step_size_bottom = (0.999/(float)(h_bottom));
+ // This loop generates the gradient at the top of the widget
+ for (float k = 1; k >= 0; k -= step_size_top){
+ gleam_color(fl_color_average(fl_color_average(fg1, fg2, th), fg1, k));
+ fl_line(x, y+j, x+w, y+j);
+ j++;
+ }
+ gleam_color(fg1);
+ fl_rectf(x, y+h_top, w+1, h_flat);
+ // This loop generates the gradient at the bottom of the widget
+ for (float k = 1; k >= 0; k -= step_size_bottom){
+ gleam_color(fl_color_average(fg1,fl_color_average(fg1, fg2, th), k));
+ fl_line(x, y+j+h_flat-1, x+w, y+j+h_flat-1);
+ j++;
+ }
+}
+
+static void shade_rect_up(int x, int y, int w, int h, Fl_Color bc, float th) {
+ shade_rect(x,y,w,h,bc,FL_WHITE,th);
+}
+
+static void shade_rect_down(int x, int y, int w, int h, Fl_Color bc, float th)
{
+ shade_rect(x,y,w,h,bc,FL_BLACK,th);
+}
+
+static void frame_rect(int x, int y, int w, int h, Fl_Color fg1, Fl_Color fg2)
{
+ gleam_color(fg1);
+ fl_line(x, y+h-1, x, y+1); //Go from bottom to top left side
+ fl_line(x+w, y+h-1, x+w, y+1); //Go from bottom to top right side
+ fl_line(x+1, y, x+w-1, y); //Go across the top
+ fl_line(x+1, y+h, x+w-1, y+h); //Go across the bottom
+ gleam_color(fg2);
+ fl_line(x+1, y+h-2, x+1, y+2); //Go from bottom to top left side
+ fl_line(x+w-1, y+h-2, x+w-1, y+2); //Go from bottom to top right side
+}
+
+static void frame_rect_up(int x, int y, int w, int h, Fl_Color bc, float th1,
float th2) {
+ frame_rect(x,y,w,h,fl_color_average(fl_darker(bc), FL_BLACK,
th1),fl_color_average(bc, FL_WHITE, th2));
+}
+
+static void frame_rect_down(int x, int y, int w, int h, Fl_Color bc, float
th1, float th2) {
+ frame_rect(x,y,w,h,fl_color_average(bc, FL_WHITE,
th2),fl_color_average(FL_BLACK, bc, th1));
+}
+
+static void up_frame(int x, int y, int w, int h, Fl_Color c) {
+ frame_rect_up(x, y, w-1, h-1, c, 0.15f, 0.15f);
+ // frame decoration
+ gleam_color(fl_darker(c));
+ fl_line(x+2, y+1, x+w-3, y+1); //Go across the top
+ fl_line(x+2, y+h-2, x+w-3, y+h-2); //Go across the bottom
+}
+
+static void up_box(int x, int y, int w, int h, Fl_Color c) {
+ shade_rect_up(x+2, y+1, w-5, h-3, c, 0.15f);
+ frame_rect_up(x, y, w-1, h-1, c, 0.15f, 0.15f);
+}
+
+static void thin_up_box(int x, int y, int w, int h, Fl_Color c) {
+ shade_rect_up(x+2, y+1, w-5, h-3, c, 0.25f);
+ frame_rect_up(x, y, w-1, h-1, c, 0.25f, 0.25f);
+}
+
+static void down_frame(int x, int y, int w, int h, Fl_Color c) {
+ frame_rect_down(x, y, w-1, h-1, c, 0.75f, 0.35f);
+ // frame decoration
+ gleam_color(fl_darker(c));
+ fl_line(x+2, y+1, x+w-3, y+1); //Go across the top
+ fl_line(x+2, y+h-2, x+w-3, y+h-2); //Go across the bottom
+}
+
+static void down_box(int x, int y, int w, int h, Fl_Color c) {
+ shade_rect_down(x+1, y+1, w-3, h-3, c, 0.25f);
+ frame_rect_down(x, y, w-1, h-1, fl_darker(c), 0.65f, 0.35f);
+}
+
+static void thin_down_box(int x, int y, int w, int h, Fl_Color c) {
+ shade_rect_down(x+1, y+1, w-3, h-3, c, 0.35f);
+ frame_rect_down(x, y, w-1, h-1, fl_darker(c), 0.65f, 0.55f);
+}
+
+extern void fl_internal_boxtype(Fl_Boxtype, Fl_Box_Draw_F*);
+
+Fl_Boxtype fl_define_FL_GLEAM_UP_BOX() {
+ fl_internal_boxtype(_FL_GLEAM_UP_BOX, up_box);
+ fl_internal_boxtype(_FL_GLEAM_DOWN_BOX, down_box);
+ fl_internal_boxtype(_FL_GLEAM_UP_FRAME, up_frame);
+ fl_internal_boxtype(_FL_GLEAM_DOWN_FRAME, down_frame);
+ fl_internal_boxtype(_FL_GLEAM_THIN_UP_BOX, thin_up_box);
+ fl_internal_boxtype(_FL_GLEAM_THIN_DOWN_BOX, thin_down_box);
+ fl_internal_boxtype(_FL_GLEAM_ROUND_UP_BOX, up_box);
+ fl_internal_boxtype(_FL_GLEAM_ROUND_DOWN_BOX, down_box);
+ return _FL_GLEAM_UP_BOX;
+}
Index: src/Fl_get_system_colors.cxx
===================================================================
--- src/Fl_get_system_colors.cxx (revision 1)
+++ src/Fl_get_system_colors.cxx (working copy)
@@ -289,6 +289,7 @@
if (!fl_ascii_strcasecmp(s, "none") || !fl_ascii_strcasecmp(s, "base") ||
!*s) s = 0;
else if (!fl_ascii_strcasecmp(s, "gtk+")) s = strdup("gtk+");
else if (!fl_ascii_strcasecmp(s, "plastic")) s = strdup("plastic");
+ else if (!fl_ascii_strcasecmp(s, "gleam")) s = strdup("gleam");
else s = 0;
}
if (scheme_) free((void*)scheme_);
@@ -375,6 +376,27 @@
// Use slightly thinner scrollbars...
Fl::scrollbar_size(15);
+ } else if (scheme_ && !fl_ascii_strcasecmp(scheme_, "gleam")) {
+ // Use a GTK+ inspired look-n-feel...
+ if (scheme_bg_) {
+ delete scheme_bg_;
+ scheme_bg_ = (Fl_Image *)0;
+ }
+
+ set_boxtype(FL_UP_FRAME, FL_GLEAM_UP_FRAME);
+ set_boxtype(FL_DOWN_FRAME, FL_GLEAM_DOWN_FRAME);
+ set_boxtype(FL_THIN_UP_FRAME, FL_GLEAM_UP_FRAME);
+ set_boxtype(FL_THIN_DOWN_FRAME, FL_GLEAM_DOWN_FRAME);
+
+ set_boxtype(FL_UP_BOX, FL_GLEAM_UP_BOX);
+ set_boxtype(FL_DOWN_BOX, FL_GLEAM_DOWN_BOX);
+ set_boxtype(FL_THIN_UP_BOX, FL_GLEAM_THIN_UP_BOX);
+ set_boxtype(FL_THIN_DOWN_BOX, FL_GLEAM_THIN_DOWN_BOX);
+ set_boxtype(_FL_ROUND_UP_BOX, FL_GLEAM_ROUND_UP_BOX);
+ set_boxtype(_FL_ROUND_DOWN_BOX, FL_GLEAM_ROUND_DOWN_BOX);
+
+ // Use slightly thinner scrollbars...
+ Fl::scrollbar_size(15);
} else {
// Use the standard FLTK look-n-feel...
if (scheme_bg_) {
Index: src/Makefile
===================================================================
--- src/Makefile (revision 1)
+++ src/Makefile (working copy)
@@ -134,6 +134,7 @@
fl_engraved_label.cxx \
fl_file_dir.cxx \
fl_font.cxx \
+ fl_gleam.cxx \
fl_gtk.cxx \
fl_labeltype.cxx \
fl_line_style.cxx \
Index: src/CMakeLists.txt
===================================================================
--- src/CMakeLists.txt (revision 1)
+++ src/CMakeLists.txt (working copy)
@@ -116,6 +116,7 @@
fl_engraved_label.cxx
fl_file_dir.cxx
fl_font.cxx
+ fl_gleam.cxx
fl_gtk.cxx
fl_labeltype.cxx
fl_line_style.cxx
Index: FL/Enumerations.H
===================================================================
--- FL/Enumerations.H (revision 1)
+++ FL/Enumerations.H (working copy)
@@ -516,6 +516,14 @@
_FL_GTK_THIN_DOWN_FRAME, ///< gtk+ version of FL_THIN_DOWN_FRAME
_FL_GTK_ROUND_UP_BOX, ///< gtk+ version of FL_ROUND_UP_BOX
_FL_GTK_ROUND_DOWN_BOX, ///< gtk+ version of FL_ROUND_DOWN_BOX
+ _FL_GLEAM_UP_BOX, ///< gleam version of FL_UP_BOX
+ _FL_GLEAM_DOWN_BOX, ///< gleam version of FL_DOWN_BOX
+ _FL_GLEAM_UP_FRAME, ///< gleam version of FL_UP_FRAME
+ _FL_GLEAM_DOWN_FRAME, ///< gleam version of FL_DOWN_FRAME
+ _FL_GLEAM_THIN_UP_BOX, ///< gleam version of FL_THIN_UP_BOX
+ _FL_GLEAM_THIN_DOWN_BOX, ///< gleam version of FL_THIN_DOWN_BOX
+ _FL_GLEAM_ROUND_UP_BOX, ///< gleam version of FL_ROUND_UP_BOX
+ _FL_GLEAM_ROUND_DOWN_BOX, ///< gleam version of FL_ROUND_DOWN_BOX
FL_FREE_BOXTYPE ///< the first free box type for creation of
new box types
};
extern FL_EXPORT Fl_Boxtype fl_define_FL_ROUND_UP_BOX();
@@ -562,6 +570,16 @@
#define FL_GTK_ROUND_UP_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+8)
#define FL_GTK_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GTK_UP_BOX()+9)
+extern FL_EXPORT Fl_Boxtype fl_define_FL_GLEAM_UP_BOX();
+#define FL_GLEAM_UP_BOX fl_define_FL_GLEAM_UP_BOX()
+#define FL_GLEAM_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+1)
+#define FL_GLEAM_UP_FRAME (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+2)
+#define FL_GLEAM_DOWN_FRAME (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+3)
+#define FL_GLEAM_THIN_UP_BOX (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+4)
+#define FL_GLEAM_THIN_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+5)
+#define FL_GLEAM_ROUND_UP_BOX (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+6)
+#define FL_GLEAM_ROUND_DOWN_BOX (Fl_Boxtype)(fl_define_FL_GLEAM_UP_BOX()+7)
+
// conversions of box types to other boxtypes:
/**
Get the filled version of a frame.
Index: test/Makefile
===================================================================
--- test/Makefile (revision 1)
+++ test/Makefile (working copy)
@@ -51,6 +51,7 @@
fullscreen.cxx \
gl_overlay.cxx \
glpuzzle.cxx \
+ gleam.cxx \
hello.cxx \
help.cxx \
iconize.cxx \
@@ -119,6 +120,7 @@
file_chooser$(EXEEXT) \
fonts$(EXEEXT) \
forms$(EXEEXT) \
+ gleam$(EXEEXT) \
hello$(EXEEXT) \
help$(EXEEXT) \
iconize$(EXEEXT) \
@@ -192,6 +194,7 @@
$(RM) *.o core.* *~ *.bck *.bak
$(RM) CubeViewUI.cxx CubeViewUI.h
$(RM) fast_slow.cxx fast_slow.h
+ $(RM) gleam.cxx gleam.h
$(RM) inactive.cxx inactive.h
$(RM) keyboard_ui.cxx keyboard_ui.h
$(RM) mandelbrot_ui.cxx mandelbrot_ui.h
Index: test/forms.cxx
===================================================================
--- test/forms.cxx (revision 1)
+++ test/forms.cxx (working copy)
@@ -58,6 +58,7 @@
{FL_PLASTIC_DOWN_BOX,"plastic downbox"},
{FL_GTK_UP_BOX,"GTK up box"},
{FL_GTK_ROUND_UP_BOX,"GTK round up box"},
+ {FL_GLEAM_UP_BOX,"Gleam up box"},
/* sentinel */
{-1}
};
Index: fluid/alignment_panel.fl
===================================================================
--- fluid/alignment_panel.fl (revision 1)
+++ fluid/alignment_panel.fl (working copy)
@@ -187,6 +187,10 @@
label {GTK+}
xywh {10 10 35 25}
}
+ MenuItem {} {
+ label {Gleam}
+ xywh {20 20 35 25}
+ }
}
Fl_Group {} {open
xywh {116 43 220 126} labelfont 1 align 0
Index: fluid/alignment_panel.cxx
===================================================================
--- fluid/alignment_panel.cxx (revision 1)
+++ fluid/alignment_panel.cxx (working copy)
@@ -153,6 +153,7 @@
{"None", 0, 0, 0, 0, FL_NORMAL_LABEL, 0, 14, 0},
{"Plastic", 0, 0, 0, 0, FL_NORMAL_LABEL, 0, 14, 0},
{"GTK+", 0, 0, 0, 0, FL_NORMAL_LABEL, 0, 14, 0},
+ {"Gleam", 0, 0, 0, 0, FL_NORMAL_LABEL, 0, 14, 0},
{0,0,0,0,0,0,0,0,0}
};
Index: fluid/Fl_Widget_Type.cxx
===================================================================
--- fluid/Fl_Widget_Type.cxx (revision 1)
+++ fluid/Fl_Widget_Type.cxx (working copy)
@@ -678,6 +678,12 @@
{"GTK_THIN_DOWN_BOX",0,0,(void *)FL_GTK_THIN_DOWN_BOX},
{"GTK_ROUND_UP_BOX",0,0,(void *)FL_GTK_ROUND_UP_BOX},
{"GTK_ROUND_DOWN_BOX",0,0,(void *)FL_GTK_ROUND_DOWN_BOX},
+{"GLEAM_UP_BOX",0,0,(void *)FL_GLEAM_UP_BOX},
+{"GLEAM_DOWN_BOX",0,0,(void *)FL_GLEAM_DOWN_BOX},
+{"GLEAM_THIN_UP_BOX",0,0,(void *)FL_GLEAM_THIN_UP_BOX},
+{"GLEAM_THIN_DOWN_BOX",0,0,(void *)FL_GLEAM_THIN_DOWN_BOX},
+{"GLEAM_ROUND_UP_BOX",0,0,(void *)FL_GLEAM_ROUND_UP_BOX},
+{"GLEAM_ROUND_DOWN_BOX",0,0,(void *)FL_GLEAM_ROUND_DOWN_BOX},
{0},
{"frames",0,0,0,FL_SUBMENU},
{"UP_FRAME",0,0,(void *)FL_UP_FRAME},
@@ -696,6 +702,8 @@
{"GTK_DOWN_FRAME",0,0,(void *)FL_GTK_DOWN_FRAME},
{"GTK_THIN_UP_FRAME",0,0,(void *)FL_GTK_THIN_UP_FRAME},
{"GTK_THIN_DOWN_FRAME",0,0,(void *)FL_GTK_THIN_DOWN_FRAME},
+{"GLEAM_UP_FRAME",0,0,(void *)FL_GLEAM_UP_FRAME},
+{"GLEAM_DOWN_FRAME",0,0,(void *)FL_GLEAM_DOWN_FRAME},
{0},
{0}};
Index: fluid/fluid.cxx
===================================================================
--- fluid/fluid.cxx (revision 1)
+++ fluid/fluid.cxx (working copy)
@@ -1113,6 +1113,9 @@
case 3 : // GTK+
Fl::scheme("gtk+");
break;
+ case 4 : // Gleam
+ Fl::scheme("gleam");
+ break;
}
fluid_prefs.set("scheme", scheme_choice->value());
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