> Hmm, you appear to be doing GL calls outside the context of an
> Fl_Gl_Window, so I can't really answer this one.
>
> Possibly your code is based on the old 'shiny' demo, which I believe
> was dropped back sometime after 1.1.4 because of the problems you describe:
>       http://fltk.org/newsgroups.php?s1+gfltk.general+v3+T0+Q%22Shiny+demo%22
>
> AFAIK opengl calls in FLTK are only supposed to be done within
> the context of an Fl_Gl_Window, so I'm not sure what your doing
> is still supported.

Yes, I think you've found what was bothering me. I wasn't aware that those 
things were not supported anymore. I was expecting something different, to be 
honest, but at least, I know I shouldn't do this anymore.

Actually, I can't do what I want with plain drawing, but I'll find another 
solution. I would go full-OpenGL if I could find an easy and portable solution 
to display good quality text in OpenGL...

Thanks a lot for your very useful answer and the suggestions you made. I'll 
look into them carefully.
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