> Hmm, you appear to be doing GL calls outside the context of an > Fl_Gl_Window, so I can't really answer this one. > > Possibly your code is based on the old 'shiny' demo, which I believe > was dropped back sometime after 1.1.4 because of the problems you describe: > http://fltk.org/newsgroups.php?s1+gfltk.general+v3+T0+Q%22Shiny+demo%22 > > AFAIK opengl calls in FLTK are only supposed to be done within > the context of an Fl_Gl_Window, so I'm not sure what your doing > is still supported.
Yes, I think you've found what was bothering me. I wasn't aware that those things were not supported anymore. I was expecting something different, to be honest, but at least, I know I shouldn't do this anymore. Actually, I can't do what I want with plain drawing, but I'll find another solution. I would go full-OpenGL if I could find an easy and portable solution to display good quality text in OpenGL... Thanks a lot for your very useful answer and the suggestions you made. I'll look into them carefully. _______________________________________________ fltk-opengl mailing list [EMAIL PROTECTED] http://lists.easysw.com/mailman/listinfo/fltk-opengl
