Hi there! I just wondering about the opengl concept in FLTK. The context lives as long as the Gl_Window is shown. It is very impractical from the user's point of view: When I write Opengl program using WINAPI I simply load textures when I want (after wglMakeCurrent) and that is pretty. But when I use FLTK I must shedule the objects initialisation until the first draw(). That is rather painful.
So my question is: If we make GlContext living between Fl_Gl_Window() and ~Fl_Gl_Window() - wouldn't it be better than the current approach? Best Regards, Roman _______________________________________________ fltk-opengl mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk-opengl
