Hi there!

I just wondering about the opengl concept in FLTK. The context lives as 
long as the Gl_Window is shown. It is very impractical from the user's 
point of view: When I write Opengl program using WINAPI I simply load 
textures when I want (after wglMakeCurrent) and that is pretty. But when 
  I use FLTK I must shedule the objects initialisation until the first 
draw(). That is rather painful.

So my question is:
If we make GlContext living between Fl_Gl_Window() and ~Fl_Gl_Window() - 
wouldn't it be better than the current approach?

Best Regards,
Roman
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