Hi,
I know I to calculate normales for any round like object, or in fact any 
volume, but when it comes to plan I never get satisfactory result.

My plan always "cross" (0,0,0) !

If I do like for usual volumes, I get a strange result like:

00###
00###
#00##
###00
###00

-> Some normales look down while other look up.

I tried some trick, with amongst them: normale x = -x
in case my normal z value is negative, but thought it improves a little, 
it's not good

Note, that all my faces are always ordered:

A-B
| |
C-D

and I do always do |AB|.|AC| to get my normal value. (I tried using all 
possible faces for a single point, but it's not much better and I like 
the fact my faces are not so smooth.

Any idea appreciated.
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