I'm porting to OS X 10.5 an app that works just fine on Linux. I'm using FLTK 1.1.7.
We have a class (MarineViewer) that subclasses from Fl_Gl_Window. In MarineViewer's constructor, we have this code: m_textures = new GLuint[1]; ... glGenTextures(1, m_textures); The call to glGenTextures is generating a bus error. I think it's related to something I found while debugging: If I call "this->context()" from within that same constructor, I get back the value NULL. I assume this means that for some reason, FLTK isn't able to get an OpenGL context for my program to use. Any idea why I might be seeing this? Any idea how I can fix it? Thanks, Christian _______________________________________________ fltk-opengl mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk-opengl
