> Mitchell <[EMAIL PROTECTED]> wrote in > news:[EMAIL PROTECTED]: > > > I followed the instructions found on this site and got it working for > > the most part. It renders almost exactly like my win32 + OpenGL app > > except the viewport appears to be wrong. Instead of drawing to the > > entire window, there is always white space on the right on the screen. > > I noticed (by drawing a grid) that it seems to be set to an exact > > square instead of the size I gave to both the constructor of the > > Fl_Gl_Window child class and the glOrtho/gluOrtho2D function. > > In your draw(), maintain the previous size and if the current size is > different, then simply reset your viewport (glOrtho()...). This will > require you to move that code from main() to draw() and guard it with a > flag to ensure it doesn't get reset everytime draw() gets called, but it's > not hard. > > Cheers! > > -- > Paxton Sanders > [EMAIL PROTECTED]
That got it. Well, that and the size wasn't being preserved in my function call. But you pointed me right to the error. Second set of eyes always helps. Thanks. _______________________________________________ fltk-opengl mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk-opengl
