> Mitchell <[EMAIL PROTECTED]> wrote in
> news:[EMAIL PROTECTED]:
>
> > I followed the instructions found on this site and got it working for
> > the most part. It renders almost exactly like my win32 + OpenGL app
> > except the viewport appears to be wrong. Instead of drawing to the
> > entire window, there is always white space on the right on the screen.
> > I noticed (by drawing a grid) that it seems to be set to an exact
> > square instead of the size I gave to both the constructor of the
> > Fl_Gl_Window child class and the glOrtho/gluOrtho2D function.
>
> In your draw(), maintain the previous size and if the current size is
> different, then simply reset your viewport (glOrtho()...).  This will
> require you to move that code from main() to draw() and guard it with a
> flag to ensure it doesn't get reset everytime draw() gets called, but it's
> not hard.
>
> Cheers!
>
> --
> Paxton Sanders
> [EMAIL PROTECTED]

That got it. Well, that and the size wasn't being preserved in my function 
call. But you pointed me right to the error. Second set of eyes always helps.

Thanks.

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