I'm not sure if this is really an OpenGL question but it so happens I'm seeing 
it in an OpenGL app so here goes.

I need my OpenGL app to have panels that show project settings and a tools menu 
but I can't seem to get the OpenGL window class (derived from Fl_Gl_Window) to 
accept/show anything other than the OpenGL rendered scene. I expected to see 
something in front of the scene but nothing is drawn.

==========================================
OGL_Window *glwindow = new OGL_Window( 0, 0, nWWidth, nWHeight, NULL );
glwindow->end();
glwindow->show( argc, argv );

Fl_Box *box = new Fl_Box(20,40,260,100,"Hello, World!");
box->box(FL_UP_BOX);
box->labelsize(36);
box->labelfont(FL_BOLD+FL_ITALIC);
box->labeltype(FL_SHADOW_LABEL);

// I tried not using this line at first because I thought the OGL_Window class 
would do it automatically. It doesn't work either way.
glwindow->add( box );


/* ...OpenGL init and other stuff here ... */
return Fl::run();
===========================================
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