Thanks for your reply.  I dont have too much time to spend on this at the 
moment, but hopefully i will be able to test your suggestion... However i tried 
to compile the latest snapshot and the following error occured during 'make'.

Compiling Fl_XBM_Image.cxx...
Compiling Fl_XPM_Image.cxx...
Compiling Fl_abort.cxx...
Compiling Fl_add_idle.cxx...
Compiling Fl_arg.cxx...
Compiling Fl_compose.cxx...
Compiling Fl_display.cxx...
Compiling Fl_get_key.cxx...
Compiling Fl_get_system_colors.cxx...
Compiling Fl_grab.cxx...
Compiling Fl_lock.cxx...
Fl_lock.cxx:80: error: `void lock_ring()' used but never defined
Fl_lock.cxx:81: error: `void unlock_ring()' used but never defined
make[1]: *** [Fl_lock.o] Error 1
make: *** [all] Error 1



> On Mar 19, 2007, at 10:46 PM, michael sephton wrote:
>
> >
> > Hi,
> > It seems that DND with Flu_Tree_Browser isn't well supported yet.
> > But I have been able to make it work to some extent.  Perhaps
> > someone has insight to share to help explain some problems i have
> > encountered.
>
> I don't know if this is related at all, but we had a recent change in
> the FL_DND system. The problem was, that DND events could sometimes
> be sent to the wrong target. If you are not using the current FLTK
> snapshot, this might be a good time to try it out and see if that
> fixes your issues.
>
> ----
> http://robowerk.com/
>
>

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