> In FLTK, *any* widget can have a box around itself by simply calling
> myWidget->box(FL_SOME_BOXTYPE);

Right, but if you use FLUID to lay out the window, you can't
prevent it (FLUID) from setting the box type to something.

I was trying to keep the appearance under the control of
the Widget itself, but I guess that's not possible without
abandoning FLUID altogether.

I get the bit about the order of rendering, though.

Thanks for clearing up my confusion.

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