> I tried it using fltk 1.1.x, and assume the answer is the
> same in fltk 2.0
>
> Casts are evil things. If you hadn't used them, the
> compiler would have told you what was wrong. Corrected
> bits are below.
>
> Cheers,
> Stan
>
>
> inline void refresh_callback_i() {
> RefreshPlayerList();
> fltk::add_timeout(1.0,refresh_callback,this);
> }
>
> static void refresh_callback(void* v) {
> ((ObserverWindow*)v)->refresh_callback_i();
> }
>
> inline void start_callback_i() {
> RefreshPlayerList();
> fltk::add_timeout(1.0,refresh_callback,this);
> }
>
Dohh!
Thanks!
I should have looked at fltk::TimeoutHandler ... but i just wanted to get rid
of the error :D
Hope i learned from it ...
Thanks again for the fast help.
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