Hi,
   I have an Fl_Window with an Fl_Text_Display in it. I want my Fl_Text_Display 
to ignore all keyboard events, so that other widgets in my Fl_Window can handle 
them, but accept relevant mouse events. That is, I want to be able to scroll 
through the Fl_Text_Display by clicking the mouse on the scroll bar of the 
Fl_Text_Display.
   It appears that the Fl_Text_Display handles FL_Up and FL_Down if the mouse 
is NOT over the Fl_Text_Display, but ignores them if the mouse is over it.
   I tried making a new class:

class MY_Fl_Text_Display : public Fl_Text_Display
. 
. 
. 
  if(event == FL_KEYBOARD)
      {return(0);}
  else
      {return(Fl_Text_Display::handle(event));}


But it didn't seem to work. Any ideas?
Thanks
Kevin


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