Hello guys
If got some objectes which are direved of fltk::Item. I tried everything to
redraw it from out of it`s handle-methode:
int C_IxR_Item::handle
(int _event)
{
int ret_ = fltk::Item::handle(_event);
if (_event == fltk::ENTER)
ret_ = 1;
if (_event == fltk::PUSH)
{
std::cout << "tomäääääääää" << std::endl;
this->set_flag(fltk::HIGHLIGHT);
this->redraw();
this->set_damage(fltk::DAMAGE_ALL);
this->send(fltk::ENTER);
this->send(fltk::RELEASE);
this->send(fltk::HIDE);
this->send(fltk::SHOW);
this->hide();
this->show();
this->redraw();
fltk::check();
fltk::wait();
fltk::flush();
}
return (ret_);
}
And I can`t call draw() directly because than my Item is drawn on the wrong
position ...
If I move my mouse and leave the Item the draw-methode is called ...
The Item is part of menu that is popped up at the moment ...
But the draw-methode is never called, because the output doesn`t occur ...
void C_IxR_Item::draw (void)
{
std::cout << "der Papagei is tot" << std::endl;
// draw stuff here
}
As well I tested this:
int C_IxR_Item::handle
(int _event)
{
int ret_ = fltk::Item::handle(_event);
if (_event == fltk::ENTER)
ret_ = 1;
if (_event == fltk::PUSH)
{
this->send(fltk::PUSH);
}
return (ret_);
}
and I ran into an infinite loop, so the event-handling isn`t the problem I
think.
I extremly hope that one of you can help me, I go insane ...
THX
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