Well,
In the end I rolled my own. Here's the code.
Best,
Marc
Fl_Image_Button.H:
#ifndef __FL_IMAGE_BUTTON_H
#define __FL_IMAGE_BUTTON_H
#include <FL/Fl_Button.H>
#include <FL/Fl.H>
class Fl_Image_Button: public Fl_Button {
private:
Fl_Image* upimage;
Fl_Image* downimage;
public:
Fl_Image* up_image();
Fl_Image* down_image();
void up_image(Fl_Image* p_up_image);
void down_image(Fl_Image* p_down_image);
void draw();
Fl_Image_Button(int a,int b,int c,int d,const char* e);
Fl_Image_Button(int a,int b,int c,int d);
};
#endif
Fl_Image_Button.cxx:
#include <FL/Fl_Image_Button.H>
#ifndef NULL
#define NULL 0
#endif
void Fl_Image_Button::up_image(Fl_Image* p_upimage)
{
upimage=p_upimage;
}
void Fl_Image_Button::down_image(Fl_Image* p_downimage)
{
downimage=p_downimage;
}
Fl_Image* Fl_Image_Button::up_image()
{
return upimage;
}
Fl_Image* Fl_Image_Button::down_image()
{
return downimage;
}
Fl_Image_Button::Fl_Image_Button(int a,int b,int c,int
d):Fl_Button(a,b,c,d)
{
upimage=NULL;
downimage=NULL;
Fl_Button::clear_visible_focus();
}
void Fl_Image_Button::draw() {
if (value()==0)
{
if (upimage!=NULL) {
this->image(upimage);
}
} else {
if (this->value()==1)
{
if (downimage!=NULL) {
this->image(downimage);
}
}
}
Fl_Button::draw();
}
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