Folks,

In the past, I've used fluid to generate positioning code, pasted that 
into my code, and otherwise ignored what Fluid generates.  I've recently 
begun looking for better ways to use fluid.

My chief problem is that I don't want to "code" in Fluid;  I want to 
write the functions that lay out my widgets in Fluid, and leave the 
coding of callbacks and other functions to my IDE.  However, If I 
generate a class in Fluid, then add functions to class, I cannot go back 
and modify my GUI in fluid, since the generated code will wipe out my 
outside-of-fluid changes.

The "obvious" solution is to use the fluid-generated class as a base 
class.  However, my derived class would need access to the data members 
(widgets) in this class, so they have to be public -- can we add an 
option to make something protected in Fluid?  I can hack the code to 
change the private field to protected, but that's not a real solution.

I'm interested in hearing how others solve this problem and use Fluid 
more effectively than I do.

Cheers,
Ken
-- 
Ken Yarnall
Dept. of Mathematical Sciences               Lebanon Valley College
Assoc. Professor of Math and CS       (717)867-6085 [EMAIL PROTECTED]

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