MacArthur, Ian (SELEX) (UK) wrote:

> 
> 
>> I would like to compile this program (from within Linux) to
>> run on Windows,
>> but I've never done this before.
> 
> 
>> Does anyone know of a howto or article that I can read?
>> Ideally, I would
>> like to develop on Linux, then compile a Windows executable.
> 
> 
> I don't think there's a specific HowTo for this with fltk, but it does
> come up on this list from time to time. The archives may have something
> you can use.
> 
> The main caveat seems to be that the fltk configure script will not
> generate a usable cross-compilation environment for you (it is really
> intended purely for native hosting) so you need to generate your own
> environment. I've never done fltk dev on linux for win32, but have done
> fltk dev on (various) for some embedded targets.
> What I did was hand generate a "makeinclude" and "config.h" appropriate
> for the target, with the "makeinclude" paths very carefully set up to
> get the cross-target items. You might also have to fiddle about with
> setting suitable environment variables (e.g. WIN32) in your config.h or
> elsewhere...
> Thereafter, make pretty much just works - but it chokes trying to build
> the test examples (it tries to execute the cross-target fluid, so you
> need to make it pick the "native" fluid instead.)
> 
> Whether this works for a mingw cross-compile I can't say. I generally
> just run the "real" native mingw on an XP box - it's a lot less hassle
> than trying to cross-compile.

Thanks Ian. I don't have access to a windows box right now, but I will
later. I will follow your article:
http://www.fltk.org/articles.php?L598+I0+T+M10+P1+Q

Perhaps I will install Dev-cpp and see if I can build the fltk-1.1.x-r5940
on Windows. Atleast that way I can simply install SDL and SDL_mixer w32
libs that are provided on libsdl.org.

Thanks.

-- 
Alvin
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