> You could put post a link to a 10.5 compiled app, possibly something from
> the test folder. I could check on a 10.4 ppc here.

I've put a simple fltk program there:
http://www.avenard.org/fltk/

This one was compiled with Xcode 3.0 . It runs fine on MacOS 10.5 ; but will 
crash on 10.4 with a bus error

Oh, now that I'm thinking about it.
Could it be an issue of 64 bits vs 32 bits?

10.5 being a 64 bits OS, could it be that be default it compile a 64 bits app 
which 10.4 doesn't know how to handle ???


This is the application I've compiled
http://www.seriss.com/people/erco/fltk/#FltkX

I used the following arguments to compile:
g++ -c drawx.cpp
g++ -o drawx -framework Carbon -framework ApplicationServices -lsupc++ 
-framework AGL -framework OpenGL

Then I created a app bundle using the instructions there:
http://seriss.com/people/erco/fltk/#MacBundle

Jean-Yves

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