> You could put post a link to a 10.5 compiled app, possibly something from > the test folder. I could check on a 10.4 ppc here.
I've put a simple fltk program there: http://www.avenard.org/fltk/ This one was compiled with Xcode 3.0 . It runs fine on MacOS 10.5 ; but will crash on 10.4 with a bus error Oh, now that I'm thinking about it. Could it be an issue of 64 bits vs 32 bits? 10.5 being a 64 bits OS, could it be that be default it compile a 64 bits app which 10.4 doesn't know how to handle ??? This is the application I've compiled http://www.seriss.com/people/erco/fltk/#FltkX I used the following arguments to compile: g++ -c drawx.cpp g++ -o drawx -framework Carbon -framework ApplicationServices -lsupc++ -framework AGL -framework OpenGL Then I created a app bundle using the instructions there: http://seriss.com/people/erco/fltk/#MacBundle Jean-Yves _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

