> Well, that is what I thought so I tried it:
>
> callback {
> static About_Dialog *ad;
> if (ad == NULL) ad = new About_Dialog();
> ad->show();
> while (ad->visible()) Fl::wait();
> // delete ad;
> }
>
> I verified that "new About_Dialog" is only executed once but the memory leak
> still happens at the same rate.
It's starting to look like the memory growth isn't related
to window creation/destruction after all. What are these
windows doing while they're running?
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