Hello,
In Windows, I used a CreateThread to run a thread processing the serial port 
and changing the value of some text widgets and drawing lines. The actual 
redrawing of the widgets only occur if I move the mouse, while the GUI widgets 
change if I interact with them. If in my new thread I use either Fl::flush() or 
Fl::check(), the widgets that I change in the thread get redrawn, but if I 
click on the widgets to slide or change their values they are totally frozen.
Could the fact that I have two concurrent writers somehow corrupting the data 
structures in FLTK? Is there a recommended different way to for me to have an 
additional custom thread?
Also, how do I rebuild the fltkd.lib in MS Visual C++?
Thanks,
Frank
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