> This all used to work -- I'm about to start backing out code. 
>  But any less drastic debug ideas would be appreciated.


This sounds like the sort of thing you could try on a regular PC
standalone?
Much easier to debug there than in the target...

Other than that, I've made roughly similar keypads in the past, and it's
pretty much just worked, so I don't know what to suggest...

The underlying buttons are the right size? They haven't shrunk somehow
(to the size of your "active pixles") but you can't see that they've
shrunk because the bitmap obscures the actual button...?





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