On 29 Apr 2008, at 18:08, Michael Sweet wrote:
>>
>> Yes, I think that sounds like the most useful option, so if you had
>> multiple glut windows within your fltk app, each could have it's own
>> unique idle function.
>>
>> But what I'm not getting (and I hope I'm just being stupid here)  
>> is how
>> glutIdleFunc() is meant to determine the correct glut window?
>
> IIRC, there is a "current" window in GLUT that we can use.

Doh! I was being stupid - of course, that is how *all* the glut  
emulation functions are called...

extern FL_EXPORT Fl_Glut_Window *glut_window;   // the current window


-- 
Ian



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