Hello, For my audio application, I would like to have a scrub wheel which moves forwards and backwards on (if need be) a sample-by-sample basis. As user interface, something along the lines of the Fl_Roller wheel would be ideal. However, unfortunately, what I need is ever so slightly different.
The Fl_Roller wheel works with absolute values, meaning it has a lower and an upper boundary. What I'm looking for should act as though it is truly rotary- having a callback with negative value when dragged to the left, and a callback with positive value when dragged to the right. When dragged to the right 100 pixels in 3 callbacks, it might perform 3 callbacks with values 30,40,30 respectively (depending on dragging speed). Does something like this exist? If not, how do I go about modifying the existing Fl_Roller wheel? Best, Marc _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

