OK, the ftp server seems to have come back on line. Eventually.

Here's the "full" version of the demo I tried to post before -  
there's still not that much to it, mind you.

http://www.imm.uklinux.net/fltk/anim_demo.tgz

Anyway, it's all coded in a very C-style (the OP indicated a  
preference for C, and that suits me too...!)
For example, the lists of widgets are held in simple arrays (they  
really ought to be help in a proper list or other suitable STL  
container, of course, in the C++ style.)
The casts (such as they are) are C-style casts, etc. Use of printf  
rather than messing about with streams.
And so on...

Anyway, the demo attempts to show:
- Using fluid to create your own composite widget classes
- Using those widget classes
- Making your own widget class "by hand" (derived from Fl_Box)
- Referencing the "home made" class in fluid
- Using timers
- Using callbacks
- Laying out widgets programatically
- Updating widgets programatically
- Basic drawing (lines, colours)

Hope it's some help. I had fun anyway!

Cheers,
-- 
Ian



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