Hey,

I want to port my FLTK application from Linux to Windows and MacOSX (as soon as 
possible, it's far from being done). I want to create statically linked 
binaries (FLTK) so installing my app is less trouble for the end user. Some 
questions coma (typo) to my mind...

Eg, do I have to install FLTK as library on my dev systems or is it possible to 
copy parts of the FLTK sources into my applications source tree to be 
completely independent from wether FLTK is avail. on the system? Which method 
would you suggest (and, if you want, why)?

Currently the project is using autotools. As I never ported anything from 
Linux, I am wondering if I can use make/autotools to create binaries on every 
mentioned platform. Would you know?

Any experience and hints on this porting topic is very welcome.
(Note: In MacOS I have Xcode which i can probably use, for Winows I have 
nothing yet. I think I could use Eclipse, but, I probably need some standard 
system headers (are those available in XP?) and a compiler (minGW?))

Thank you so much,
Jan
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