Hey, I want to port my FLTK application from Linux to Windows and MacOSX (as soon as possible, it's far from being done). I want to create statically linked binaries (FLTK) so installing my app is less trouble for the end user. Some questions coma (typo) to my mind...
Eg, do I have to install FLTK as library on my dev systems or is it possible to copy parts of the FLTK sources into my applications source tree to be completely independent from wether FLTK is avail. on the system? Which method would you suggest (and, if you want, why)? Currently the project is using autotools. As I never ported anything from Linux, I am wondering if I can use make/autotools to create binaries on every mentioned platform. Would you know? Any experience and hints on this porting topic is very welcome. (Note: In MacOS I have Xcode which i can probably use, for Winows I have nothing yet. I think I could use Eclipse, but, I probably need some standard system headers (are those available in XP?) and a compiler (minGW?)) Thank you so much, Jan _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

