Alvin wrote:
> Hello,
> 
> Anyone know how to get fl_beep() to use the sounds defined in KDE System
> Notifications or any other desktop environment under Linux?
> 
> Looking at the source for fl_beep, it seems like for all non-(windows|apple)
> OSes, fl_beep simply calls XBell().

Last time I looked you had to bring in a lot of the corresponding
desktop libraries just to do a beep...  We *could* add basic audio
support to the FLTK core - the code is in the blocks and sudoku games
already, and we'd only need to support playing 16-bit (signed) stereo
samples at 8-48kHz.  The "extras" library could include code to load
and play audio files...

-- 
______________________________________________________________________
Michael Sweet, Easy Software Products           mike at easysw dot com
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