Oguz Akyuz wrote:
> I've been using FLTK for some time now, and I'm generally very
> satisfied with it. However, one nuisance that often disturbs me
> is when I "Write Code" using fluid, it updates both header and
> sources files causing the subsequent compilation take a painstakingly
> longer time. This is especially a problem if the project is large
> and the updated header file causes many files to compile.
> 
> So instead of blindly updating both header and source files, can
> "Write Code" be a little more intelligent and update the header
> file only when necessary (i.e. when the interface changes, etc.)?

What you can also do is reduce the amount of code that you provide
in the fluid generated part to a minimum. Either provide the callback
code in a separate file, like in the documentation for fluid, or
create a very thin base class in fluid with virtual callbacks.
Then [using a more standard code editor than fluid] override these
callbacks and provide the implementation logic in a derived class.

I think I have a simple example at home I can post this evening.

D.

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