This is a brilliant idea. I've not thought about doing it that way before. This 
also saves me writing code in fluid, which I really don't like.

Thanks,
Oguz

> What you can also do is reduce the amount of code that you provide
> in the fluid generated part to a minimum. Either provide the callback
> code in a separate file, like in the documentation for fluid, or
> create a very thin base class in fluid with virtual callbacks.
> Then [using a more standard code editor than fluid] override these
> callbacks and provide the implementation logic in a derived class.
>
> I think I have a simple example at home I can post this evening.
>
> D.
>

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