Hello All, I'm playing with writing a 'map viewer' for role-playing games using grids or hexagonal cells. As these are all tightly packed, at the moment I am subclassing Fl_Button (FLTK 1.1.8/suse 11.0), specifying the dimensions as the rectangular area and drawing out-side of the bounding box. This results in the triangular ends not being active. I would like to implement a hexagonal button but need a few pointers as to controlling the 'clickable' area of a widget.
For information, previously I was drawing the hexagon entirely inside the boundary, but this results in overlapping boundaries. Inactive regions are better than this, but I would ideally like to solve the clickable region issue. many thanks for your time, -- -Ted _______________________________________________ fltk mailing list [email protected] http://lists.easysw.com/mailman/listinfo/fltk

