Hello,

>       Why does the display class have to load the texture?
>       Why can't the GL widget load it?

Doing it my way, make the ressource sharing easiest... (in my case)

But I found a nice solution, which is just to use as display function of my 
gl_widget a function of my main windows class.

So I have access to all the main class variables, but the init is done in the 
draw of the OpenGl widget, it seems to work...

Thanks again,
Loic
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