On 3 Aug 2009, at 20:43, Michel Schmid wrote:

> I would like to have a Fl_Scroll area, but without the scrollbars.  
> As a substitue for the scrollbars i would like to draw two buttons  
> which stand for the up- and down-arrows and have the same  
> functionallity. So they should trigger the same event...
>
> The goal is that I still have a scrollable area, but one who I can  
> customize more to my GUI-Style.
>
> The reason is, that the scrollbars don't look good in my GUI for an  
> embedded system. Has anybody ever done this? Or has anybody a clue  
> what's the easiest workarround to get this...?

There are a few things you can do, although they all take a little  
bit of work. I guess it depends a lot on what you want to put in your  
scroll region...

What I've done in the past is either:

- Draw everything into an fl_offscreen() then blit the required  
viewport rectangle onto the display widget (just a subclassed Fl_Box)

- Draw everything into a Fl_Group that's the full size of the scroll,  
then reposition the Fl_Group origin to make the scroll "move" and set  
the clip region to make sure just the "correct" bit gets redrawn.

- And variations on the above...



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